Effects of games-based biofeedback training on the attentional demands of balance tasks in older adults
| dc.contributor.author | Heiden, Eric | |
| dc.date.accessioned | 2013-11-07T19:02:09Z | |
| dc.date.available | 2013-11-07T19:02:09Z | |
| dc.date.created | 2008 | |
| dc.date.issued | 2008 | |
| dc.degree.level | Masters | |
| dc.degree.name | M.Sc. | |
| dc.description.abstract | The objectives of this study were to determine whether games-based computerized biofeedback training using the NeuroGym system reduces the attention demands of balance tasks in active community-dwelling older adults. Specifically, this study examined whether postural sway, reaction time, functional balance, and composite fitness changed following the training. Sixteen community-dwelling adults over the age of 65 who were experienced chair exercise participants were assigned to either a training group (n=9) or a control group (n=7). Participants in the training group followed an 8-week training program (2 x 30 minute sessions each week) consisting of five separate exercise routines using the NeuroGym system. The training routines required participants to play a computerized tennis game by shifting their body weight. Postural sway, reaction time, functional balance, and composite fitness were evaluated prior to training, after completion of the training and following a two week retention period. | |
| dc.format.extent | 61 p. | |
| dc.identifier.citation | Source: Masters Abstracts International, Volume: 47-04, page: 2179. | |
| dc.identifier.uri | http://hdl.handle.net/10393/27636 | |
| dc.identifier.uri | http://dx.doi.org/10.20381/ruor-18811 | |
| dc.language.iso | en | |
| dc.publisher | University of Ottawa (Canada) | |
| dc.subject.classification | Gerontology. | |
| dc.subject.classification | Health Sciences, Recreation. | |
| dc.title | Effects of games-based biofeedback training on the attentional demands of balance tasks in older adults | |
| dc.type | Thesis |
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