Effects of games-based biofeedback training on the attentional demands of balance tasks in older adults
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University of Ottawa (Canada)
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The objectives of this study were to determine whether games-based computerized biofeedback training using the NeuroGym system reduces the attention demands of balance tasks in active community-dwelling older adults. Specifically, this study examined whether postural sway, reaction time, functional balance, and composite fitness changed following the training. Sixteen community-dwelling adults over the age of 65 who were experienced chair exercise participants were assigned to either a training group (n=9) or a control group (n=7). Participants in the training group followed an 8-week training program (2 x 30 minute sessions each week) consisting of five separate exercise routines using the NeuroGym system. The training routines required participants to play a computerized tennis game by shifting their body weight. Postural sway, reaction time, functional balance, and composite fitness were evaluated prior to training, after completion of the training and following a two week retention period.
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Source: Masters Abstracts International, Volume: 47-04, page: 2179.
