Display management for a shared visual workspace in a game playing context.
| dc.contributor.author | Le Bail, Éric. | |
| dc.date.accessioned | 2009-03-23T16:01:19Z | |
| dc.date.available | 2009-03-23T16:01:19Z | |
| dc.date.created | 1991 | |
| dc.date.issued | 1991 | |
| dc.degree.level | Masters | |
| dc.degree.name | M.A.Sc. | |
| dc.description.abstract | In this thesis, the term display management refers to organizing the way users have access to the graphical interface to a system. The special class of systems considered is that of real-time multi-user applications, that present special characteristics, different from those existing for single-user programs. In this context, display management is achieved through the use of a production system controlling the actions of the users, and determining how the graphical objects on each screen are to be seen. A prototype is implemented in the particular case of poker game. The approach chosen can be characterized by three salient features. Firstly, it integrates a rule-based system in a real-time multi-user application. Secondly, it emphasizes the reconfigurability aspect. Thirdly, the system allows to define complex relationships between the users and the interface. | |
| dc.format.extent | 107 p. | |
| dc.identifier.citation | Source: Masters Abstracts International, Volume: 31-03, page: 1326. | |
| dc.identifier.isbn | 9780315750159 | |
| dc.identifier.uri | http://hdl.handle.net/10393/7651 | |
| dc.identifier.uri | http://dx.doi.org/10.20381/ruor-15441 | |
| dc.publisher | University of Ottawa (Canada) | |
| dc.subject.classification | Engineering, Electronics and Electrical. | |
| dc.title | Display management for a shared visual workspace in a game playing context. | |
| dc.type | Thesis |
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