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Display management for a shared visual workspace in a game playing context.

dc.contributor.authorLe Bail, Éric.
dc.date.accessioned2009-03-23T16:01:19Z
dc.date.available2009-03-23T16:01:19Z
dc.date.created1991
dc.date.issued1991
dc.degree.levelMasters
dc.degree.nameM.A.Sc.
dc.description.abstractIn this thesis, the term display management refers to organizing the way users have access to the graphical interface to a system. The special class of systems considered is that of real-time multi-user applications, that present special characteristics, different from those existing for single-user programs. In this context, display management is achieved through the use of a production system controlling the actions of the users, and determining how the graphical objects on each screen are to be seen. A prototype is implemented in the particular case of poker game. The approach chosen can be characterized by three salient features. Firstly, it integrates a rule-based system in a real-time multi-user application. Secondly, it emphasizes the reconfigurability aspect. Thirdly, the system allows to define complex relationships between the users and the interface.
dc.format.extent107 p.
dc.identifier.citationSource: Masters Abstracts International, Volume: 31-03, page: 1326.
dc.identifier.isbn9780315750159
dc.identifier.urihttp://hdl.handle.net/10393/7651
dc.identifier.urihttp://dx.doi.org/10.20381/ruor-15441
dc.publisherUniversity of Ottawa (Canada)
dc.subject.classificationEngineering, Electronics and Electrical.
dc.titleDisplay management for a shared visual workspace in a game playing context.
dc.typeThesis

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