Display management for a shared visual workspace in a game playing context.

En cours de chargement...
Vignette d'image

Date

Nom de la revue

ISSN de la revue

Titre du volume

Éditeur

University of Ottawa (Canada)

Résumé

In this thesis, the term display management refers to organizing the way users have access to the graphical interface to a system. The special class of systems considered is that of real-time multi-user applications, that present special characteristics, different from those existing for single-user programs. In this context, display management is achieved through the use of a production system controlling the actions of the users, and determining how the graphical objects on each screen are to be seen. A prototype is implemented in the particular case of poker game. The approach chosen can be characterized by three salient features. Firstly, it integrates a rule-based system in a real-time multi-user application. Secondly, it emphasizes the reconfigurability aspect. Thirdly, the system allows to define complex relationships between the users and the interface.

Description

Mots-clés

Citation

Source: Masters Abstracts International, Volume: 31-03, page: 1326.

Approbation

Évaluation

Complété par

Référencé par