Repository logo

Usability Analysis in Locomotion Interface for Human Computer Interaction System Design

dc.contributor.authorFarhadi-Niaki, Farzin
dc.contributor.supervisorLaganière, Robert
dc.contributor.supervisorPayeur, Pierre
dc.date.accessioned2019-01-09T14:28:51Z
dc.date.available2019-01-09T14:28:51Z
dc.date.issued2019-01-09en_US
dc.description.abstractIn the past decade and more than any time before, new technologies have been broadly applied in various fields of interaction between human and machine. Despite many functionality studies, yet, how such technologies should be evaluated within the context of human computer interaction research remains unclear. This research aims at proposing a mechanism to evaluate/predict the design of user interfaces with their interacting components. At the first level of analysis, an original concept extracts the usability results of components, such as effectiveness, efficiency, adjusted satisfaction, and overall acceptability, for comparison in the fields of interest. At the second level of analysis, another original concept defines new metrics based on the level of complexity in interactions between input modality and feedback of performing a task, in the field of classical solid mechanics. Having these results, a set of hypotheses is provided to test if some common satisfaction criteria can be predicted from their correlations with the components of performance, complexity, and overall acceptability. In the context of this research, three multimodal applications are implemented and experimentally tested to study the quality of interactions through the proposed hypotheses: a) full-body gestures vs. mouse/keyboard, in a Box game; b) arm/hand gestures vs. three-dimensional haptic controller, in a Slingshot game; and c) hand/finger gestures vs. mouse/keyboard, in a Race game. Their graphical user interfaces are designed to cover some extents of static/dynamic gestures, pulse/continuous touch-based controls, and discrete/analog tasks measured. They are quantified based on a new definition termed index of complexity which represents a concept of effort in the domain of locomotion interaction. Single/compound devices are also defined and studied to evaluate the effect of user’s attention in multi-tasking interactions. The proposed method of investigation for usability is meant to assist human-computer interface developers to reach a proper overall acceptability, performance, and effort-based analyses prior to their final user interface design.en_US
dc.identifier.urihttp://hdl.handle.net/10393/38670
dc.identifier.urihttp://dx.doi.org/10.20381/ruor-22922
dc.language.isoenen_US
dc.publisherUniversité d'Ottawa / University of Ottawaen_US
dc.subjectHCIen_US
dc.subjectGesture Recognitionen_US
dc.subjectUsability analysisen_US
dc.subjectMachine Visionen_US
dc.subjectHeuristic Evaluationen_US
dc.subjectUser Interface Designen_US
dc.subjectHuman Satisfactionen_US
dc.subjectHuman Performanceen_US
dc.subjectComplexityen_US
dc.subjectLocomotion Interactionen_US
dc.titleUsability Analysis in Locomotion Interface for Human Computer Interaction System Designen_US
dc.typeThesisen_US
thesis.degree.disciplineGénie / Engineeringen_US
thesis.degree.levelDoctoralen_US
thesis.degree.namePhDen_US
uottawa.departmentScience informatique et génie électrique / Electrical Engineering and Computer Scienceen_US

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail ImageThumbnail Image
Name:
Farhadi-Niaki_Farzin_2019_thesis.pdf
Size:
4.87 MB
Format:
Adobe Portable Document Format
Description:
USABILITY ANALYSIS IN LOCOMOTION INTERFACE FOR HUMAN COMPUTER INTERACTION SYSTEM DESIGN

License bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail ImageThumbnail Image
Name:
license.txt
Size:
6.65 KB
Format:
Item-specific license agreed upon to submission
Description: