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Living Pedagogies of a Game-Master: An Autoethnographic Education of Liminal Moments

dc.contributor.authorLachance, Graeme
dc.contributor.supervisorPalulis, Patricia
dc.date.accessioned2016-04-08T19:21:39Z
dc.date.available2016-04-08T19:21:39Z
dc.date.issued2016
dc.description.abstractThis study presents the concept of the pedagogy of the game-master. Written from a bricolage of autoethnographic perspectives, a fractured narrative was (de)composed out of the author’s dual experiences as educator and game-master of fantasy tabletop-role-playing games. The narrative seeks to evoke the blurred boundaries of what it means to occupy each role, dwelling between fantasies, (teaching) realities, and player/person/persona identities (Waskul & Lust, 2004), constructing and remaining in the middle of a bridged pedagogy which spans education and tabletop role-playing. From the narrative, the latter section of this manuscript presents a discussion of how the liminal duties of the game-master might help draw educators to and beyond the boundaries of what is possible in education.en
dc.identifier.urihttp://hdl.handle.net/10393/34468
dc.identifier.urihttp://dx.doi.org/10.20381/ruor-5574
dc.language.isoenen
dc.publisherUniversité d'Ottawa / University of Ottawaen
dc.subjectgame-masteren
dc.subjecttabletop role-playing gameen
dc.subjectautoethnographyen
dc.subjectroleplaying gameen
dc.titleLiving Pedagogies of a Game-Master: An Autoethnographic Education of Liminal Momentsen
dc.typeThesisen
thesis.degree.disciplineÉducation / Educationen
thesis.degree.levelMastersen
thesis.degree.nameMA[Ed]en

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