Virtual Empire: Performing Colonialism in the MMORPG Runescape

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Attribution-NonCommercial-NoDerivatives 4.0 International

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This article argues that advancement in the MMORPG Runescape is connected to virtual performances of colonial exploitation. It places in geographic and temporal context various societies represented in Runescape by historicizing in-game cultural representations. Thereafter, it is asserted that players partake in virtual iterations of colonialism to advance their accounts. Analysis is grounded in four case studies exploring the themes of exploitative archaeology, colonial cartography, imperial diplomacy, and resource extraction. Each example represents opportunities for in-game progress. In connecting the virtual advancement of user accounts to performances of colonialism, it is argued that Runescape reproduces historic colonial projects in which European powers commodified other societies to advance their own economic and cultural agendas. Through this analysis, the article seeks to develop a guiding framework for the study of MMORPGs as replicating Eurocentric colonial encounters.

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Runescape, MMORPG, Colonialism, Imperialism, Empire, Archaeology, Commodities, Cultural encounters, Gaming

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Lallani, Shayan S. “Virtual Empire: Performing Colonialism in the MMORPG Runescape.” Games and Culture 18, no. 5 (2023): 539-558.

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