Haptic Dissection of Deformable Objects using Extended Finite Element Method
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Université d'Ottawa / University of Ottawa
Abstract
Interactive dissection simulation is an important research topic in the virtual reality (VR) community.
There are many efforts on this topic; however, most of them focus on building a realistic simulation system regardless of the cost, and they often require expensive workstations and specialized haptic devices which prevent broader adoption.
We show how to build a realistic dissection simulation at an affordable cost, which opens up applications in elementary education for virtual dissections which are currently not feasible.
In this thesis, we present a fast and robust haptic system for interactive dissection simulations of finite elements based deformable objects which supports two type of haptic interactions: point contacts and cuts.
We design a semi-progressive virtual dissection scheme of deformable objects in a real-time application.
The quality and performance of visual/haptic feedback is demonstrated on a low-end commercial desktop PC with a haptic device.
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Keywords
Haptic, Dissection, Solid Deformation, FEM, XFEM
