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Quality of Experience Evaluation for Haptic Multimedia Applications

dc.contributor.authorHamam, Abdelwahab
dc.contributor.supervisorEl Saddik, Abdulmotaleb
dc.date.accessioned2013-08-29T19:50:43Z
dc.date.available2013-08-29T19:50:43Z
dc.date.created2013
dc.date.issued2013
dc.degree.disciplineGénie / Engineering
dc.degree.leveldoctorate
dc.degree.namePhD
dc.description.abstractHaptic-based Virtual Reality (VR) applications have many merits. What is still obscure, from the designer’s perspective of these applications, is the experience the users will undergo when they use the VR system. Quality of Experience (QoE) is an evaluation metric from the user’s perspective that unfortunately has received limited attention from the research community. Assessing the QoE of VR applications reflects the amount of overall satisfaction and benefits gained from the application in addition to laying the foundation for ideal user-centric design in the future. In this thesis, we address certain issues and concerns regarding QoE of virtual environments. In essence, we propose a taxonomy for the evaluation of the QoE for multimedia applications and in particular VR applications. The taxonomy classifies QoE related parameters into groups. The groups’ organization is generated from the definition we have adopted for the QoE which is the Quality of Service (QoS) plus the user experience (UX). We model this taxonomy using first mathematical modeling based on weighted averages and then a Fuzzy logic Inference System (FIS) to quantitatively measure the QoE of haptic virtual environments. We test both models conducting user study analysis to evaluate the QoE of a VR application. These models serve as engines that facilitate the calculation of QoE with minimal amount of users. We specifically attend to the issue of the new media, haptics, within the context of increasing the QoE of virtual environments (VE). This special attention is important for comparing the effect of tactile and kinesthetic feedback on the QoE. In accordance, we investigate a particular topic that seems to have a colossal effect on QoE throughout our analysis, which is fatigue. Our analysis involved users' studies since the main focus is on the user. The QoE for virtual environments is in its primary stages. This thesis tackles issues that are vital in dealing with and understanding the importance of QoE. The various results suggest a positive user's disposition toward haptics and virtual environments, yet there will always be obstacles and challenges such as fatigue that if minimized will enhance the QoE of haptic-based applications.
dc.embargo.termsimmediate
dc.faculty.departmentScience informatique et génie électrique / Electrical Engineering and Computer Science
dc.identifier.urihttp://hdl.handle.net/10393/25490
dc.identifier.urihttp://dx.doi.org/10.20381/ruor-3177
dc.language.isoen
dc.publisherUniversité d'Ottawa / University of Ottawa
dc.subjectHaptics
dc.subjectQuality of Experience
dc.subjectVirtual Reality
dc.subjectUser Evaluation
dc.subjectQoE
dc.subjecttactile feedback
dc.subjectForce Feedback
dc.subjectMathematical model evaluation
dc.subjectFuzzy logic evaluation
dc.titleQuality of Experience Evaluation for Haptic Multimedia Applications
dc.typeThesis
thesis.degree.disciplineGénie / Engineering
thesis.degree.levelDoctoral
thesis.degree.namePhD
uottawa.departmentScience informatique et génie électrique / Electrical Engineering and Computer Science

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