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Home-based virtual reality training after discharge from hospital-based stroke rehabilitation: a parallel randomized feasibility trial

dc.contributor.authorSheehy, Lisa
dc.contributor.authorTaillon-Hobson, Anne
dc.contributor.authorSveistrup, Heidi
dc.contributor.authorBilodeau, Martin
dc.contributor.authorYang, Christine
dc.contributor.authorWelch, Vivian
dc.contributor.authorHossain, Alomgir
dc.contributor.authorFinestone, Hillel
dc.date.accessioned2019-06-09T03:46:25Z
dc.date.available2019-06-09T03:46:25Z
dc.date.issued2019-06-07
dc.date.updated2019-06-09T03:46:25Z
dc.description.abstractAbstract Background Virtual reality training (VRT) uses computer software to track a user’s movements and allow him or her to interact with a game presented on a television screen. VRT is increasingly being used for the rehabilitation of arm function, balance and walking after stroke. Patients often require ongoing therapy post discharge from inpatient rehabilitation. Outpatient therapy may be limited or inaccessible due to waiting lists, transportation issues, distance etc.; therefore, home-based VRT could provide the required therapy in a more convenient and accessible setting. The objectives of this parallel randomized feasibility trial are to determine (1) the feasibility of using VRT in the home post stroke and (2) the feasibility of a battery of quantitative and qualitative outcome measures of stroke recovery. Methods Forty patients who can stand for at least 2 min and are soon to be discharged from inpatient or outpatient rehabilitation post stroke are being recruited in Ottawa, Canada and being randomized to control and experimental groups. Participants in the experimental group use home-based VRT to do rehabilitative exercises for standing balance, stepping, reaching, strengthening and gentle aerobic fitness. Control group participants use an iPad with apps selected to rehabilitate cognition, hand fine motor skills and visual tracking/scanning. Both groups are instructed to perform 30 min of exercise 5 days a week for 6 weeks. VRT intensity and difficulty are monitored and adjusted remotely. Weekly telephone contact is made with all participants. Ability to recruit participants, ability to handle the technology and learn the activities, compliance, safety, enjoyment, perceived efficacy and cost of program delivery will be assessed. A battery of assessments of standing balance, gait and community integration will be assessed for feasibility of completion within this population and potential for improvement following the intervention. Effect sizes will be calculated. Discussion The results of this study will be used to support the creation of a definitive randomized controlled trial on the efficacy of home-based VRT for rehabilitation post stroke. Trial Registration ClinicalTrials.gov, NCT03261713 . Registered on 21 August 2017. Registration amended on 1 June 2018 to decrease enrollment from 40 to 20 due to a cut in study funding and difficulty recruiting participants.
dc.identifier.citationTrials. 2019 Jun 07;20(1):333
dc.identifier.urihttps://doi.org/10.1186/s13063-019-3438-9
dc.identifier.urihttps://doi.org/10.20381/ruor-23541
dc.identifier.urihttp://hdl.handle.net/10393/39294
dc.language.rfc3066en
dc.rights.holderThe Author(s).
dc.titleHome-based virtual reality training after discharge from hospital-based stroke rehabilitation: a parallel randomized feasibility trial
dc.typeJournal Article

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