Reforming case-based learning with non-linear gameplay: the potential of branched narratives and virtual patient models
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Abstract
Case-Based Learning (CBL) has become a major component
of medical curricula and is featured prominently at the University
of Ottawa. In this article, CBL is defined as a pedagogical
method that uses fictional cases to reinforce important clinical
skills [1]. Cases are organized into written sections pertaining to
the patient’s chief complaint, a history and physical examination,
laboratory and diagnostic investigations, as well as management
and follow-up plans [1]. These cases are delivered through selfdirected
online teaching modules or through group-oriented discussions.
With either method, learners are expected to identify
salient points from a given section, in order to anticipate the next
steps in the management plan [1]. For example, if the history section
describes a patient suffering from epigastric pain, students
are encouraged to identify potential pain sources and use this
knowledge to recognize the components that should be included
in their approach to the physical examination. The ability to synthesize
information to direct decision-making is a necessary competency
of medicine supported by CBL [1-2]...
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case-based learning, CBL, branched narrative, virtual patient, VP, non-linear gameplay, branched story telling, non-linear CBL, interactive case, critical pathway, linear narrative
Citation
UOJM 4(1):24-27
