A Complete Characterization of Equilibria in Common Agency Screening Games
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Abstract
We characterize the complete set of equilibrium allocations to intrinsic common agency screening games
as the set of solutions to self-generating optimization programs. This analysis is performed both for
continuous and discrete two-type models. These programs, in turn, can be thought of as maximization
problems faced by a fictional surrogate principal with a simple set of incentive constraints that embed the
non-cooperative behavior of principals in the underlying game. For the case of continuous types, we
provide a complete characterization of equilibrium outcomes for regular environments by relying on
techniques developed elsewhere for aggregate games and mechanism design problems with delegation.
Those equilibria may be non-differentiable and/or exhibit discontinuities. Among those allocations, we
stress the role the maximal equilibrium exhibits a n-fold distortion due to the principals' non-cooperative
behavior. It is the unique equilibrium which is implemented by a tariff satisfying a biconjugacy
requirement inherited from duality in convex analysis. This maximal equilibrium may not be the most
preferred equilibrium allocation from the principals' point of view. We perform a similar analysis in the
case of a discrete two-type model. We select within a large set of equilibria by imposing the same
requirement of biconjugacy on equilibrium tariffs. Those outcomes are limits of equilibria exhibiting
much bunching in nearby continuous type models which fail to be regular and require the use of ironing
procedures.
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Keywords
intrinsic common agency, aggregate games, mechanism design with delegation, duality, ironing procedures
