A Feminist Autoethnography: On Hegemonic Masculinity, Failure, and Subversive Play in League of Legends
| dc.contributor.author | Fedchun, Kathryn | |
| dc.contributor.supervisor | Scott, Corrie | |
| dc.date.accessioned | 2020-09-10T18:55:25Z | |
| dc.date.available | 2020-09-10T18:55:25Z | |
| dc.date.issued | 2020-09-10 | en_US |
| dc.description.abstract | League of Legends is one of the most popular video games in the world, and yet it is also infamously known as being filled with harassment and failure. Why do I continue to play? In this project, a critical autoethnography is used to illustrate what it is like to play in this male-dominated space as a woman. Using feminist and queer game studies as my theoretical framework, this project investigates three distinct, but interconnected concepts: hegemonic masculinity, weaponized failure, and subversive play. In chapter one, I use Raewyn Connell’s theory of hegemonic masculinity to analyze League of Legends. I argue that gameplay elements such as champion selection, communication, and role-play make it difficult to challenge hegemonic masculinity in League of Legends. However, I do acknowledge that it is possible to challenge through playing the role of support properly – by concentrating on teamwork and sacrifice. In chapter two, I use queer video game studies, including key texts by Bonnie Ruberg and Jesper Juul, to consider failure in League of Legends. While queer failure can be fun in single-player video games, I argue that failure in League of Legends can be used as a weapon to intentionally hurt your teammates. Finally, in chapter three I consider my own subversive playstyle. While some academics have argued that woman who play masculine video games using male-coded skills cannot challenge the patriarchy, I argue that embracing my femininity in League of Legends allows me to persevere and push against the patriarchy. I argue that my feminine visibility in the form of my gamertag, SJW Queen, my communication style that emphasizes positivity and mediation, and how I play League of Legends are all examples of subversive gameplay. I bring my femininity into League of Legends uncompromised and I embrace it, rather than try to escape from it. | en_US |
| dc.identifier.uri | http://hdl.handle.net/10393/40968 | |
| dc.identifier.uri | http://dx.doi.org/10.20381/ruor-25194 | |
| dc.language.iso | en | en_US |
| dc.publisher | Université d'Ottawa / University of Ottawa | en_US |
| dc.subject | Game Studies | en_US |
| dc.subject | Queer Theory | en_US |
| dc.subject | Hegemonic Masculinity | en_US |
| dc.subject | Subversive Play | en_US |
| dc.subject | Video Games | en_US |
| dc.subject | Feminist Theory | en_US |
| dc.subject | Queer Failure | en_US |
| dc.subject | League of Legends | en_US |
| dc.subject | Autoethnography | en_US |
| dc.title | A Feminist Autoethnography: On Hegemonic Masculinity, Failure, and Subversive Play in League of Legends | en_US |
| dc.type | Thesis | en_US |
| thesis.degree.discipline | Sciences sociales / Social Sciences | en_US |
| thesis.degree.level | Masters | en_US |
| thesis.degree.name | MA | en_US |
| uottawa.department | Études féministes et de genre / Feminist and Gender Studies | en_US |
